Thanks for the feedback! I have both plugins, they're definitely fantastic additions to VAM which undoubtedly make life a lot easier for creators. What I'm suggesting, though, is something much simpler for the average player where you simply load a "pose" with one click and two or more models immediately snap into position relative with each other with animation.
One click and suddenly your Person 1 and Person 2 are doing doggystyle, or cowgirl, or a bj, or just sitting next to each other holding hands. If you can then adjust the relative positioning and save as a new "pose", put pose changes on a timeline I've seen a lot of the plans for 2. If it helps, I could make a short video showing the TK17 sequencer in action to give a clearer picture of what I'm trying to describe.
I definitely don't think VAM should be cloning it, as it has the potential to be so much better than anything in TK17, but just to show the concept. Making a short video would be great! And I will definitely add an option like this to Timeline down the road, it should be fairly straightforward to do, actually I already support loading animations, so applying animations to multiple atoms should not be too complicated!
I understand you're asking for this to be part of VaM 2. So for reference, this is the opening menu of TK Obviously very different from VAM, you choose your 4 models, then choose the mode you want to go into.
For the sake of this demonstration I chose the sequencer. Here's a video of the sequencer in action. Obviously the graphics are very lacking and it's all very simplistic - I can't imagine going back to it now - but it's also insanely easy to use and make a movie quickly. I think that's something VAM would greatly benefit from if something like it can be implemented. And I'm sure those of you who really know the system will likely have better ideas on how to accomplish this in VAM; the key is just being able to quickly make custom video content in VAM without necessarily having to create your own animations, while having the flexibility to do so.
They work for me, thanks, I'll study this whenever I have enough time soooooo very eventually! Update: this plugin vamX does a lot of what I've suggested here to a limited degree, and looks very promising in version 0. You can help development with your own contributions via the official GitHub repository. Do NOT share the binaries or shader files. Link users to this website instead. This website uses cookies to manage authentication, navigation, and other functions.
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More information. Select a membership level. Right now you can download 5 hair replacers with physx support. About hook5project. The game has great character customization functionality and very simple pose creation interface, but it has very poor graphic, because it was development under directx8. TheKlub17 is the same 3DSV game, but hardly moded by internet community, it has wider customization functionality, a lot of additional mods like new cloth, rooms, toys and so on, but still the same graphic.
I have some experience with graphic programming and I decided try to change 3d graphic of this game. It was a long way, I developed hook, hook2, hook3, hook4 and every new one was better and complicated then previous one. Now I want to try implement hook5 with using directx11 and some great stuff that provided by directx What is hook5 - is a graphical enhancement mod, which allow me change shading style of various objects in game, insert some new object into game scene, apply some 3d graphic effect to whole image, now hook5 already support physx ragdoll hair.
Hook5 under development right now, but already Lights without shadows which can be used like a secondary light sources and will be rendered much faster than lights with shadows.
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